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This PR relocates the witness statistics into the witness itself, making it more self-contained.
135 lines
3.9 KiB
Go
135 lines
3.9 KiB
Go
// Copyright 2025 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package trie
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import (
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"fmt"
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"sync/atomic"
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)
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const trieStatLevels = 16
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// LevelStats tracks the type and count of trie nodes at each level in a trie.
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//
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// Note: theoretically it is possible to have up to 64 trie levels, but
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// LevelStats supports exactly 16 levels and panics on deeper paths.
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type LevelStats struct {
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level [trieStatLevels]stat
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}
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// NewLevelStats creates an empty trie statistics collector.
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func NewLevelStats() *LevelStats {
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return &LevelStats{}
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}
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// Copy returns a deep copy of the statistics.
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func (s *LevelStats) Copy() *LevelStats {
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cpy := NewLevelStats()
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for i := range s.level {
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cpy.level[i].short.Store(s.level[i].short.Load())
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cpy.level[i].full.Store(s.level[i].full.Load())
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cpy.level[i].value.Store(s.level[i].value.Load())
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cpy.level[i].size.Store(s.level[i].size.Load())
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}
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return cpy
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}
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// MaxDepth iterates each level and finds the deepest level with at least one
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// trie node.
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func (s *LevelStats) MaxDepth() int {
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depth := 0
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for i := range s.level {
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if s.level[i].short.Load() != 0 || s.level[i].full.Load() != 0 || s.level[i].value.Load() != 0 {
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depth = i
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}
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}
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return depth
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}
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// TotalNodes returns the total number of nodes across all levels and types.
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func (s *LevelStats) TotalNodes() uint64 {
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var total uint64
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for i := range s.level {
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total += s.level[i].short.Load() + s.level[i].full.Load() + s.level[i].value.Load()
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}
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return total
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}
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// add increases the node count by one for the specified node type and depth.
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func (s *LevelStats) add(n node, depth uint32) {
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d := int(depth)
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switch (n).(type) {
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case *shortNode:
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s.level[d].short.Add(1)
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case *fullNode:
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s.level[d].full.Add(1)
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case valueNode:
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s.level[d].value.Add(1)
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default:
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panic(fmt.Sprintf("%T: invalid node: %v", n, n))
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}
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}
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// addSize increases the raw byte-size tally at the specified depth.
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func (s *LevelStats) addSize(depth uint32, size uint64) {
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s.level[depth].size.Add(size)
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}
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// AddLeaf records a leaf depth. Witness collection reuses the value-node bucket
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// for leaf accounting. It panics if the depth is outside [0, 15].
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func (s *LevelStats) AddLeaf(depth int) {
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s.level[depth].value.Add(1)
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}
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// LeafDepths returns leaf counts grouped by depth.
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func (s *LevelStats) LeafDepths() [trieStatLevels]int64 {
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var leaves [trieStatLevels]int64
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for i := range s.level {
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leaves[i] = int64(s.level[i].value.Load())
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}
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return leaves
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}
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// stat is a specific level's count of each node type.
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type stat struct {
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short atomic.Uint64
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full atomic.Uint64
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value atomic.Uint64
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size atomic.Uint64
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}
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// empty is a helper that returns whether there are any trie nodes at the level.
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func (s *stat) empty() bool {
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if s.full.Load() == 0 && s.short.Load() == 0 && s.value.Load() == 0 && s.size.Load() == 0 {
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return true
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}
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return false
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}
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// load is a helper that loads each node type's value.
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func (s *stat) load() (uint64, uint64, uint64, uint64) {
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return s.short.Load(), s.full.Load(), s.value.Load(), s.size.Load()
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}
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// add is a helper that adds two level's stats together.
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func (s *stat) add(other *stat) *stat {
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s.short.Add(other.short.Load())
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s.full.Add(other.full.Load())
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s.value.Add(other.value.Load())
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s.size.Add(other.size.Load())
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return s
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}
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