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Replace the BinaryNode interface (which uses Go interface pointers that the GC must scan) with NodeRef uint32 indices into typed arena pools. NodeRef packs a 2-bit kind tag and 30-bit pool index into a single uint32, making it invisible to the garbage collector. NodeStore manages chunked typed pools per node kind: - InternalNode pool: ZERO Go pointers (children are NodeRef, hash is [32]byte) → allocated in noscan spans, GC skips entirely - HashedNode pool: ZERO Go pointers → noscan spans - StemNode pool: ONE pointer per node (valueData []byte) → minimal GC For a trie with 25K InternalNodes, this reduces GC-scanned pointer-words from ~125K to ~10K (85% reduction). CPU profiling showed 44% of time in GC; this refactor directly addresses that bottleneck. Serialization format is unchanged — the on-disk representation is fully compatible. All existing tests pass.
53 lines
1.6 KiB
Go
53 lines
1.6 KiB
Go
// Copyright 2025 go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package bintrie
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import (
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"errors"
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"github.com/ethereum/go-ethereum/common"
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)
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func keyToPath(depth int, key []byte) ([]byte, error) {
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if depth >= 31*8 {
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return nil, errors.New("node too deep")
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}
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path := make([]byte, 0, depth+1)
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for i := range depth + 1 {
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bit := key[i/8] >> (7 - (i % 8)) & 1
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path = append(path, bit)
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}
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return path, nil
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}
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// makeKeyPath is a simplified version of keyToPath that doesn't return an error.
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func makeKeyPath(depth int, key []byte) []byte {
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path := make([]byte, 0, depth+1)
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for i := range depth + 1 {
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bit := key[i/8] >> (7 - (i % 8)) & 1
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path = append(path, bit)
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}
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return path
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}
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// InternalNode is a binary trie internal node.
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type InternalNode struct {
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left, right NodeRef
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depth uint8
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mustRecompute bool // true if the hash needs to be recomputed
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hash common.Hash // cached hash when mustRecompute == false
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}
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