go-ethereum/trie/bintrie/internal_node.go
CPerezz 8a5e777fde
trie/bintrie: replace BinaryNode interface with GC-free NodeRef arena
Replace the BinaryNode interface (which uses Go interface pointers that
the GC must scan) with NodeRef uint32 indices into typed arena pools.
NodeRef packs a 2-bit kind tag and 30-bit pool index into a single
uint32, making it invisible to the garbage collector.

NodeStore manages chunked typed pools per node kind:
- InternalNode pool: ZERO Go pointers (children are NodeRef, hash is
  [32]byte) → allocated in noscan spans, GC skips entirely
- HashedNode pool: ZERO Go pointers → noscan spans
- StemNode pool: ONE pointer per node (valueData []byte) → minimal GC

For a trie with 25K InternalNodes, this reduces GC-scanned pointer-words
from ~125K to ~10K (85% reduction). CPU profiling showed 44% of time
in GC; this refactor directly addresses that bottleneck.

Serialization format is unchanged — the on-disk representation is
fully compatible. All existing tests pass.
2026-04-18 18:38:15 +02:00

53 lines
1.6 KiB
Go

// Copyright 2025 go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package bintrie
import (
"errors"
"github.com/ethereum/go-ethereum/common"
)
func keyToPath(depth int, key []byte) ([]byte, error) {
if depth >= 31*8 {
return nil, errors.New("node too deep")
}
path := make([]byte, 0, depth+1)
for i := range depth + 1 {
bit := key[i/8] >> (7 - (i % 8)) & 1
path = append(path, bit)
}
return path, nil
}
// makeKeyPath is a simplified version of keyToPath that doesn't return an error.
func makeKeyPath(depth int, key []byte) []byte {
path := make([]byte, 0, depth+1)
for i := range depth + 1 {
bit := key[i/8] >> (7 - (i % 8)) & 1
path = append(path, bit)
}
return path
}
// InternalNode is a binary trie internal node.
type InternalNode struct {
left, right NodeRef
depth uint8
mustRecompute bool // true if the hash needs to be recomputed
hash common.Hash // cached hash when mustRecompute == false
}