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420 lines
15 KiB
Go
420 lines
15 KiB
Go
// Copyright 2023 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package request
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import (
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"math"
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"sync"
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"github.com/ethereum/go-ethereum/common/mclock"
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"github.com/ethereum/go-ethereum/log"
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)
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// Module represents a mechanism which is typically responsible for downloading
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// and updating a passive data structure. It does not directly interact with the
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// servers (except for reporting server side failures). It receives and processes
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// events, maintains its internal state and generates request candidates. It is
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// the Scheduler's responsibility to feed events to the modules, call Process as
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// long as there might be something to process and then generate request
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// candidates using MakeRequest and start the best possible requests.
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// Modules are called by Scheduler whenever a global trigger is fired. All events
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// fire the trigger. Changing a target data structure also triggers a next
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// processing round as it could make further actions possible either by the same
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// or another Module.
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type Module interface {
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// Process is a non-blocking function responsible for maintaining the target
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// data structures(s) and the internal state of the module. This state
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// typically consists of information about pending requests and registered
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// servers and it is updated based on the received events.
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// Process is always called after an event is received or after a target data
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// structure has been changed.
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//
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// Note: Process functions of different modules are never called concurrently;
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// they are called by Scheduler in the same order of priority as they were
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// registered in.
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Process([]Event)
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// MakeRequest generates a request candidate based on the state of the target
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// structure(s) and the internal state of the module. This candidate is
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// typically the next obtainable item (or range of items) of the target
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// structure that is assumed to be available at the given server and has not
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// been requested yet (or has been requested but already timed out and should
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// be resent).
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// MakeRequest is always called after Process. Note that it is the Scheduler's
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// job to select the best possible requests and actually send them. If a
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// request has been sent, the module is notified through an EvRequest event
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// which also immediately triggers a next processing round, allowing modules
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// to send more requests if possible and necessary.
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MakeRequest(Server) (Request, float32)
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}
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// Scheduler is a modular network data retrieval framework that coordinates multiple
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// servers and retrieval mechanisms (modules). It implements a trigger mechanism
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// that calls the Process function of registered modules whenever either the state
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// of existing data structures or events coming from registered servers could
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// allow new operations.
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type Scheduler struct {
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lock sync.Mutex
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clock mclock.Clock
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modules []Module // first has highest priority
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names map[Module]string
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servers map[server]struct{}
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targets map[targetData]uint64
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pending map[ServerAndID]pendingRequest
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// eventLock guards access to the events list. Note that eventLock can be
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// locked either while lock is locked or unlocked but lock cannot be locked
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// while eventLock is locked.
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eventLock sync.Mutex
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events []Event
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stopCh chan chan struct{}
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triggerCh chan struct{} // restarts waiting sync loop
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// testWaitCh chan struct{} // accepts sends when sync loop is waiting
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// testTimerResults []bool // true is appended when simulated timer is processed; false when stopped
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}
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type (
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// Server identifies a server without allowing any direct interaction except
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// for reporting a server side failure.
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// Note: server interface is used by Scheduler and Tracker but not used by
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// the modules that do not interact with them directly.
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// In order to make module testing easier, Server interface is used in
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// events and modules.
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Server interface {
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Fail(desc string)
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}
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Request any
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Response any
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ID uint64
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ServerAndID struct {
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Server Server
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ID ID
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}
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)
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// targetData represents a registered target data structure that increases its
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// ChangeCounter whenever it has been changed.
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type targetData interface {
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ChangeCounter() uint64
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}
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// pendingRequest keeps track of sent and not yet finalized requests and their
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// sender modules.
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type pendingRequest struct {
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request Request
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module Module
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}
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// NewScheduler creates a new Scheduler.
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func NewScheduler(clock mclock.Clock) *Scheduler {
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s := &Scheduler{
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clock: clock,
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servers: make(map[server]struct{}),
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names: make(map[Module]string),
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pending: make(map[ServerAndID]pendingRequest),
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targets: make(map[targetData]uint64),
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stopCh: make(chan chan struct{}),
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// Note: testWaitCh should not have capacity in order to ensure
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// that after a trigger happens testWaitCh will block until the resulting
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// processing round has been finished
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triggerCh: make(chan struct{}, 1),
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//testWaitCh: make(chan struct{}),
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}
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return s
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}
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// RegisterTarget registers a target data structure, ensuring that any changes
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// made to it trigger a new round of Module.Process calls, giving a chance to
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// modules to react to the changes.
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func (s *Scheduler) RegisterTarget(t targetData) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.targets[t] = 0
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}
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// RegisterModule registers a module. Should be called before starting the scheduler.
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// In each processing round the order of module processing depends on the order of
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// registration.
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func (s *Scheduler) RegisterModule(m Module, name string) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.modules = append(s.modules, m)
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s.names[m] = name
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}
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// RegisterServer registers a new server.
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func (s *Scheduler) RegisterServer(rs requestServer) {
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s.lock.Lock()
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defer s.lock.Unlock()
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server := newServer(rs, s.clock)
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s.addEvent(Event{Type: EvRegistered, Server: server})
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server.subscribe(func(event Event) {
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event.Server = server
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s.addEvent(event)
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})
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}
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// UnregisterServer removes a registered server.
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func (s *Scheduler) UnregisterServer(rs requestServer) {
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s.lock.Lock()
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defer s.lock.Unlock()
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for server := range s.servers {
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if sl, ok := server.(*serverWithLimits); ok && sl.parent == rs {
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server.unsubscribe()
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s.addEvent(Event{Type: EvUnregistered, Server: server})
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return
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}
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}
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}
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// Start starts the scheduler. It should be called after registering all modules
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// and before registering any servers.
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func (s *Scheduler) Start() {
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go s.syncLoop()
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}
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// Stop stops the scheduler.
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func (s *Scheduler) Stop() {
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s.lock.Lock()
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for server := range s.servers {
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server.unsubscribe()
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}
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s.servers = nil
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s.lock.Unlock()
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stop := make(chan struct{})
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s.stopCh <- stop
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<-stop
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}
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// syncLoop is the main event loop responsible for event/data processing and
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// sending new requests.
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// A round of processing starts whenever the global trigger is fired. Triggers
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// fired during a processing round ensure that there is going to be a next round.
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func (s *Scheduler) syncLoop() {
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for {
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s.lock.Lock()
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s.processRound()
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s.lock.Unlock()
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loop:
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for {
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select {
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case stop := <-s.stopCh:
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close(stop)
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return
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case <-s.triggerCh:
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break loop
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//case <-s.testWaitCh:
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}
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}
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}
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}
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// targetChanged returns true if a registered target data structure has been
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// changed since the last call to this function.
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func (s *Scheduler) targetChanged() (changed bool) {
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for target, counter := range s.targets {
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if newCounter := target.ChangeCounter(); newCounter != counter {
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s.targets[target] = newCounter
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changed = true
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}
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}
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return
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}
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// processRound runs an entire processing round. It calls the Process functions
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// of all modules, passing all relevant events and repeating Process calls as
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// long as any changes have been made to the registered target data structures.
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// Once all events have been processed and a stable state has been achieved,
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// requests are generated and sent if necessary and possible.
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func (s *Scheduler) processRound() {
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for {
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serverEvents, requestEvents := s.filterEvents()
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log.Debug("Processing modules", "server events", len(serverEvents))
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for _, module := range s.modules {
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log.Debug("Processing module", "name", s.names[module], "request events", len(requestEvents[module]))
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module.Process(append(serverEvents, requestEvents[module]...))
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}
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if !s.targetChanged() {
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break
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}
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}
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s.sendRequests()
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}
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// sendRequests lets each module generate a request if necessary and sends it to
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// a suitable server if possible.
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// Note that if a request is sent, an EvRequest event will immediately trigger a
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// next processing round, thereby allowing modules to create any number of requests
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// in any suitable moment as long as there is a server that can accept them.
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func (s *Scheduler) sendRequests() {
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servers := make(map[server]struct{})
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for server := range s.servers {
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if ok, _ := server.canRequestNow(); ok {
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servers[server] = struct{}{}
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}
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}
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log.Debug("Generating request candidates", "servers", len(servers))
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for _, module := range s.modules {
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if len(servers) == 0 {
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return
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}
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if s.tryRequest(module, servers) {
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log.Debug("Sent request", "module", s.names[module])
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}
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}
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}
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// tryRequest tries to generate request candidates for a given module and a given
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// set of servers, then selects the best candidate if there is one and sends the
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// request to the server it was generated for.
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// The candidates are primarily ranked based on "request priority", a number that
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// Module.MakeRequest has returned along with the request candidate. This ranking
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// may or may not be used depending on the type of the request, identical requests
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// typically have the same priority while multiple item requests may have a
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// priority based on the number of items requested.
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// If there are multiple candidates with identical request priority then they are
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// ranked based on "server priority" which is determined by the server. This value
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// is typically higher is the server is expected to respond quicker or with a
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// higher chance (typically a lower number of pending requests).
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// Note that tryRequest can also remove items from the set of available servers
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// if they are no longer able to accept requests in the current processing round.
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func (s *Scheduler) tryRequest(module Module, servers map[server]struct{}) bool {
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var (
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maxServerPriority, maxRequestPriority float32
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bestServer server
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bestRequest Request
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)
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maxServerPriority, maxRequestPriority = -math.MaxFloat32, -math.MaxFloat32
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serverCount := len(servers)
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var removed, candidates int
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for server := range servers {
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canRequest, serverPriority := server.canRequestNow()
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if !canRequest {
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delete(servers, server)
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removed++
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continue
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}
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request, requestPriority := module.MakeRequest(server)
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if request != nil {
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candidates++
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}
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if request == nil || requestPriority < maxRequestPriority ||
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(requestPriority == maxRequestPriority && serverPriority <= maxServerPriority) {
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continue
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}
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maxServerPriority, maxRequestPriority = serverPriority, requestPriority
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bestServer, bestRequest = server, request
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}
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log.Debug("Request attempt", "serverCount", serverCount, "removedServers", removed, "requestCandidates", candidates)
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if bestServer == nil {
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return false
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}
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sid := ServerAndID{Server: bestServer, ID: bestServer.sendRequest(bestRequest)}
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s.pending[sid] = pendingRequest{request: bestRequest, module: module}
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return true
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}
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// Trigger starts a new processing round. If fired during processing, it ensures
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// another full round of processing all modules.
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func (s *Scheduler) Trigger() {
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select {
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case s.triggerCh <- struct{}{}:
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default:
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}
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}
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// addEvent adds an event to be processed in the next round. Note that it can be
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// called regardless of the state of the lock mutex, making it safe for use in
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// the server event callback.
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func (s *Scheduler) addEvent(event Event) {
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s.eventLock.Lock()
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s.events = append(s.events, event)
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s.eventLock.Unlock()
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s.Trigger()
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}
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// filterEvent sorts each Event either as a request event or a server event,
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// depending on its type. Request events are also sorted in a map based on the
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// module that originally initiated the request. It also ensures that no events
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// related to a server are returned before EvRegistered or after EvUnregistered.
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// In case of an EvUnregistered server event it also closes all pending requests
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// to the given server by adding a failed request event (EvFail), ensuring that
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// all requests get finalized and thereby allowing the module logic to be safe
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// and simple.
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func (s *Scheduler) filterEvents() (serverEvents []Event, requestEvents map[Module][]Event) {
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s.eventLock.Lock()
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events := s.events
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s.events = nil
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s.eventLock.Unlock()
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requestEvents = make(map[Module][]Event)
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for _, event := range events {
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server, ok := event.Server.(server)
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if !ok {
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log.Error("Server interface type unknown for Scheduler")
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continue
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}
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if _, ok := s.servers[server]; !ok && event.Type != EvRegistered {
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continue // before EvRegister or after EvUnregister, discard
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}
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if event.IsRequestEvent() {
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sid, _, _ := event.RequestInfo()
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pending, ok := s.pending[sid]
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if !ok {
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continue // request already closed, ignore further events
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}
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if event.Type == EvResponse || event.Type == EvFail {
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delete(s.pending, sid) // final event, close pending request
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}
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requestEvents[pending.module] = append(requestEvents[pending.module], event)
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} else {
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switch event.Type {
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case EvRegistered:
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s.servers[server] = struct{}{}
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case EvUnregistered:
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s.closePending(event.Server, requestEvents)
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delete(s.servers, server)
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}
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serverEvents = append(serverEvents, event)
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}
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}
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return
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}
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// closePending closes all pending requests to the given server and adds an EvFail
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// event to properly finalize them
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func (s *Scheduler) closePending(server Server, requestEvents map[Module][]Event) {
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for sid, pending := range s.pending {
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if sid.Server == server {
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requestEvents[pending.module] = append(requestEvents[pending.module], Event{
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Type: EvFail,
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Server: server,
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Data: RequestResponse{
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ID: sid.ID,
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Request: pending.request,
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},
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})
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delete(s.pending, sid)
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}
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}
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}
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