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https://github.com/ethereum/go-ethereum.git
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* add syncinfo message into pool for process later * add missing file back --------- Co-authored-by: liam.lai <liam.lai@us>
101 lines
1.9 KiB
Go
101 lines
1.9 KiB
Go
package utils
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import (
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"sync"
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"github.com/XinFinOrg/XDPoSChain/common"
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)
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type PoolObj interface {
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Hash() common.Hash
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PoolKey() string
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GetSigner() common.Address
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}
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type Pool struct {
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objList map[string]map[common.Hash]PoolObj
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lock sync.RWMutex // Protects the pool fields
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}
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func NewPool() *Pool {
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return &Pool{
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objList: make(map[string]map[common.Hash]PoolObj),
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}
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}
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func (p *Pool) Get() map[string]map[common.Hash]PoolObj {
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return p.objList
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}
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func (p *Pool) Add(obj PoolObj) (int, map[common.Hash]PoolObj) {
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p.lock.Lock()
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defer p.lock.Unlock()
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poolKey := obj.PoolKey()
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objListKeyed, ok := p.objList[poolKey]
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if !ok {
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p.objList[poolKey] = make(map[common.Hash]PoolObj)
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objListKeyed = p.objList[poolKey]
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}
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objListKeyed[obj.Hash()] = obj
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numOfItems := len(objListKeyed)
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return numOfItems, objListKeyed
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}
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func (p *Pool) Size(obj PoolObj) int {
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poolKey := obj.PoolKey()
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objListKeyed, ok := p.objList[poolKey]
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if !ok {
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return 0
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}
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return len(objListKeyed)
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}
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func (p *Pool) PoolObjKeysList() []string {
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p.lock.RLock()
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defer p.lock.RUnlock()
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var keyList []string
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for key := range p.objList {
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keyList = append(keyList, key)
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}
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return keyList
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}
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// Given the pool object, clear all object under the same pool key
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func (p *Pool) ClearPoolKeyByObj(obj PoolObj) {
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p.lock.Lock()
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defer p.lock.Unlock()
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poolKey := obj.PoolKey()
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delete(p.objList, poolKey)
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}
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// Given the pool key, clean its content
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func (p *Pool) ClearByPoolKey(poolKey string) {
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p.lock.Lock()
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defer p.lock.Unlock()
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delete(p.objList, poolKey)
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}
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func (p *Pool) Clear() {
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p.lock.Lock()
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defer p.lock.Unlock()
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p.objList = make(map[string]map[common.Hash]PoolObj)
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}
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func (p *Pool) GetObjsByKey(poolKey string) []PoolObj {
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p.lock.Lock()
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defer p.lock.Unlock()
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objListKeyed, ok := p.objList[poolKey]
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if !ok {
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return []PoolObj{}
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}
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objList := make([]PoolObj, len(objListKeyed))
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cnt := 0
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for _, obj := range objListKeyed {
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objList[cnt] = obj
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cnt += 1
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}
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return objList
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}
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