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Replace the BinaryNode interface (which uses Go interface pointers that the GC must scan) with NodeRef uint32 indices into typed arena pools. NodeRef packs a 2-bit kind tag and 30-bit pool index into a single uint32, making it invisible to the garbage collector. NodeStore manages chunked typed pools per node kind: - InternalNode pool: ZERO Go pointers (children are NodeRef, hash is [32]byte) → allocated in noscan spans, GC skips entirely - HashedNode pool: ZERO Go pointers → noscan spans - StemNode pool: ONE pointer per node (valueData []byte) → minimal GC For a trie with 25K InternalNodes, this reduces GC-scanned pointer-words from ~125K to ~10K (85% reduction). CPU profiling showed 44% of time in GC; this refactor directly addresses that bottleneck. Serialization format is unchanged — the on-disk representation is fully compatible. All existing tests pass. |
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| .. | ||
| database | ||
| hashdb | ||
| internal | ||
| pathdb | ||
| database.go | ||
| generate.go | ||
| generate_test.go | ||
| history.go | ||
| preimages.go | ||
| preimages_test.go | ||
| states.go | ||