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Few typos lol its been a long week.
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parent
e15369a119
commit
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1 changed files with 4 additions and 4 deletions
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@ -477,7 +477,7 @@ func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header
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// Accumulate the rewards for the miner and any included uncles
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// if block.Number > 5000 dev rewards kick in 2/0.1.
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// Final form of rewards and blocks 2/0.1. 10% Difficulty adjustment per block
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if (header.Number.Cmp(egemRewardSwitchBlockEra2) == 1) {
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reward := new(big.Int).Set(block2Reward)
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r := new(big.Int)
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@ -495,7 +495,7 @@ func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header
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//dev rewards
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state.AddBalance(devFund, d2Reward) //ridz
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//Era2 Reward scheme Block and dev reward halving 4/0.5.
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//Era1 Reward scheme Block and dev reward halving 4/0.5. 15% Difficulty adjustment per block
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} else if (header.Number.Cmp(egemRewardSwitchBlockEra1) == 1) {
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reward := new(big.Int).Set(block1Reward)
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r := new(big.Int)
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@ -513,7 +513,7 @@ func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header
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//dev rewards
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state.AddBalance(devFund, d1Reward) //ridz
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//Final form and final halving of block and dev rewards 8/1.
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//Era0 Reward of block and dev reward 8/1. 20% Difficulty adjustment per block
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} else if (header.Number.Cmp(egemRewardSwitchBlockEra0) == 1) {
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reward := new(big.Int).Set(block0Reward)
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r := new(big.Int)
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@ -531,7 +531,7 @@ func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header
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//dev rewards
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state.AddBalance(devFund, d0Reward) //ridz
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// Fair Launch upto block 5000 then dev fee system kicks in.
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// Fair Launch upto block 5000 with a 50% Difficulty adjustment per block.
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} else {
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reward := new(big.Int).Set(block0Reward)
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r := new(big.Int)
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