The previous follow-up note: per-tx + pre-tx + post-tx StateDBs each
have their own stateObjects, so summing CodeLoaded/CodeLoadBytes
over-counts contracts whose code body was fetched by multiple phases.
Fix: snapshot per-StateDB the {address: codeLen} map of contracts whose
s.code is populated, plumb through the existing aggregation pipeline,
dedupe by address in resultHandler/prepareExecResult. The merged map's
size and value-sum become CodeLoaded and CodeLoadBytes respectively,
overriding the per-tx-summed values at the wiring site.
Empirical: a 3-tx block touching the same set of system contracts now
reports code=4, code_bytes=1098 (matches single-tx baseline) instead
of code=12, code_bytes=3294 under the prior over-count.
Replace the {Account, Storage, Code} time.Duration scalars threaded through
ProcessResultWithMetrics, txExecResult, processBlockPreTx and resultHandler
with a single ReadDurations struct + Add merge primitive. Same shape as
StateCounts. Adds (*StateDB).SnapshotReads() helper at the boundary.
The struct is 80 bytes (10 ints) — value semantics matches the type's
"snapshot, safe to pass by value" thesis stated in its doc comment, and
removes three unnecessary &-takings at call sites. No behavior change.
To check whether a transaction can be applied, we validate that
`blockGasLimit > txGasLimit + (cumulativeRegularGasUsed +
cumulativeStateGasUsed)`. However, the check should only be applied to
the bottleneck resource, i.e. `blockGasLimit >
max(txRegularGasUsed+cumulativeRegularGasUsed, txStateGasUsed+
cumulativeStateGasUsed)`.
The changes here break multiple tests. I am trying to determine why.
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Co-authored-by: qu0b <stefan@starflinger.eu>