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import random
def play_game():
# 1. Setup the initial state
inventory = ["Flashlight"]
hp = 100
print("--- Ghost Hunter: Inventory Edition ---")
print(f"You start your hunt with: {inventory}")
# Scene 1: Finding an item
print("\nExploring the old cabin, you see a jar of [SALT] on a shelf.")
action = input("Do you take it? (YES/NO): ").strip().upper()
if action == "YES":
inventory.append("Salt")
print(f"Inventory updated: {inventory}")
# Scene 2: The Ghost Encounter
print("\nA spirit blocks the exit! Its eyes glow red.")
if "Salt" in inventory:
print("\nYou quickly throw the Salt on the floor, creating a barrier!")
print("The ghost cannot cross. You escape safely. YOU WIN!")
else:
print("\nYou have nothing to protect yourself!")
damage = random.randint(50, 80)
hp -= damage
print(f"The ghost strikes! You took {damage} damage. HP is now {hp}.")
if hp <= 0:
print("You didn't survive the night...")
else:
print("You crawled away, but the haunt continues...")
if __name__ == "__main__":
play_game()
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| devcontainer.json | ||