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* simv2: wip * simulation: exec adapter start/stop * simulation: add node status to exec adapter * simulation: initial simulation code * simulation: exec adapter, configure path to executable * simulation: initial docker adapter * simulation: wip kubernetes adapter * simulation: kubernetes adapter proxy * simulation: implement GetAll/StartAll/StopAll * simulation: kuberentes adapter - set env vars and resource limits * simulation: discovery test * simulation: remove port definitions within docker adapter * simulation: simplify wait for healthy loop * simulation: get nat ip addr from interface * simulation: pull docker images automatically * simulation: NodeStatus -> NodeInfo * simulation: move discovery test to example dir * simulation: example snapshot usage * simulation: add goclient specific simulation * simulation: add peer connections to snapshot * simulation: close rpc client * simulation: don't export kubernetes proxy server * simulation: merge simulation code * simulation: don't export nodemap * simulation: rename SimulationSnapshot -> Snapshot * simulation: linting fixes * simulation: add k8s available helper func * simulation: vendor * simulation: fix 'no non-test Go files' when building * simulation: remove errors from interface methods where non were returned * simulation: run getHealthInfo check in parallel
1.7 KiB
1.7 KiB
gofuzz
gofuzz is a library for populating go objects with random values.
This is useful for testing:
- Do your project's objects really serialize/unserialize correctly in all cases?
- Is there an incorrectly formatted object that will cause your project to panic?
Import with import "github.com/google/gofuzz"
You can use it on single variables:
f := fuzz.New()
var myInt int
f.Fuzz(&myInt) // myInt gets a random value.
You can use it on maps:
f := fuzz.New().NilChance(0).NumElements(1, 1)
var myMap map[ComplexKeyType]string
f.Fuzz(&myMap) // myMap will have exactly one element.
Customize the chance of getting a nil pointer:
f := fuzz.New().NilChance(.5)
var fancyStruct struct {
A, B, C, D *string
}
f.Fuzz(&fancyStruct) // About half the pointers should be set.
You can even customize the randomization completely if needed:
type MyEnum string
const (
A MyEnum = "A"
B MyEnum = "B"
)
type MyInfo struct {
Type MyEnum
AInfo *string
BInfo *string
}
f := fuzz.New().NilChance(0).Funcs(
func(e *MyInfo, c fuzz.Continue) {
switch c.Intn(2) {
case 0:
e.Type = A
c.Fuzz(&e.AInfo)
case 1:
e.Type = B
c.Fuzz(&e.BInfo)
}
},
)
var myObject MyInfo
f.Fuzz(&myObject) // Type will correspond to whether A or B info is set.
See more examples in example_test.go.
Happy testing!
