go-ethereum/trie/bintrie/node_store.go
CPerezz f8c283410e
trie/bintrie: drop unused freeInternals and freeStems
Only freeHashed is written to (via freeHashedNode); the internal and
stem lists are declared, consumed in alloc paths, and copied in
NodeStore.Copy, but no callsite ever appends to them. Under current
semantics (no delete, stem-split keeps the old stem deeper in the
tree) there is no path that would free an internal or stem slot, so
the recycle branch was dead code. Drop it to avoid misleading future
contributors; the infrastructure is easy to restore if a delete path
is ever added.
2026-04-19 22:15:01 +02:00

184 lines
5.1 KiB
Go

// Copyright 2026 go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package bintrie
import "github.com/ethereum/go-ethereum/common"
// storeChunkSize is the number of nodes per chunk in each typed pool.
const storeChunkSize = 4096
// NodeStore is a GC-friendly arena for binary trie nodes. Nodes are packed
// into typed chunked pools so pointer-free types (InternalNode, HashedNode)
// land in noscan spans the GC skips entirely.
type NodeStore struct {
internalChunks []*[storeChunkSize]InternalNode
internalCount uint32
stemChunks []*[storeChunkSize]StemNode
stemCount uint32
hashedChunks []*[storeChunkSize]HashedNode
hashedCount uint32
root nodeRef
// Free list for recycling hashed-node slots after resolve. Internal and
// stem nodes are never freed under current semantics (no delete path,
// stem-split keeps the old stem at a deeper position), so they don't
// have free lists.
freeHashed []uint32
}
func NewNodeStore() *NodeStore {
return &NodeStore{root: emptyRef}
}
func (s *NodeStore) allocInternal() uint32 {
idx := s.internalCount
chunkIdx := idx / storeChunkSize
if uint32(len(s.internalChunks)) <= chunkIdx {
s.internalChunks = append(s.internalChunks, new([storeChunkSize]InternalNode))
}
s.internalCount++
if s.internalCount > indexMask {
panic("internal node pool overflow")
}
return idx
}
func (s *NodeStore) getInternal(idx uint32) *InternalNode {
return &s.internalChunks[idx/storeChunkSize][idx%storeChunkSize]
}
func (s *NodeStore) newInternalRef(depth int) nodeRef {
if depth > 248 {
panic("node depth exceeds maximum binary trie depth")
}
idx := s.allocInternal()
n := s.getInternal(idx)
n.depth = uint8(depth)
n.mustRecompute = true
n.dirty = true
return makeRef(kindInternal, idx)
}
func (s *NodeStore) allocStem() uint32 {
idx := s.stemCount
chunkIdx := idx / storeChunkSize
if uint32(len(s.stemChunks)) <= chunkIdx {
s.stemChunks = append(s.stemChunks, new([storeChunkSize]StemNode))
}
s.stemCount++
if s.stemCount > indexMask {
panic("stem node pool overflow")
}
return idx
}
func (s *NodeStore) getStem(idx uint32) *StemNode {
return &s.stemChunks[idx/storeChunkSize][idx%storeChunkSize]
}
func (s *NodeStore) newStemRef(stem []byte, depth int) nodeRef {
if depth > 248 {
panic("node depth exceeds maximum binary trie depth")
}
idx := s.allocStem()
sn := s.getStem(idx)
copy(sn.Stem[:], stem[:StemSize])
sn.depth = uint8(depth)
sn.mustRecompute = true
sn.dirty = true
return makeRef(kindStem, idx)
}
func (s *NodeStore) allocHashed() uint32 {
if n := len(s.freeHashed); n > 0 {
idx := s.freeHashed[n-1]
s.freeHashed = s.freeHashed[:n-1]
*s.getHashed(idx) = HashedNode{}
return idx
}
idx := s.hashedCount
chunkIdx := idx / storeChunkSize
if uint32(len(s.hashedChunks)) <= chunkIdx {
s.hashedChunks = append(s.hashedChunks, new([storeChunkSize]HashedNode))
}
s.hashedCount++
if s.hashedCount > indexMask {
panic("hashed node pool overflow")
}
return idx
}
func (s *NodeStore) getHashed(idx uint32) *HashedNode {
return &s.hashedChunks[idx/storeChunkSize][idx%storeChunkSize]
}
func (s *NodeStore) freeHashedNode(idx uint32) {
s.freeHashed = append(s.freeHashed, idx)
}
func (s *NodeStore) newHashedRef(hash common.Hash) nodeRef {
idx := s.allocHashed()
*s.getHashed(idx) = HashedNode(hash)
return makeRef(kindHashed, idx)
}
func (s *NodeStore) Copy() *NodeStore {
ns := &NodeStore{
root: s.root,
internalCount: s.internalCount,
stemCount: s.stemCount,
hashedCount: s.hashedCount,
}
ns.internalChunks = make([]*[storeChunkSize]InternalNode, len(s.internalChunks))
for i, chunk := range s.internalChunks {
cp := *chunk
ns.internalChunks[i] = &cp
}
ns.stemChunks = make([]*[storeChunkSize]StemNode, len(s.stemChunks))
for i, chunk := range s.stemChunks {
cp := *chunk
ns.stemChunks[i] = &cp
}
// Deep-copy each stem's value slots — they may alias serialized buffers,
// so we can't rely on the chunk-wise struct copy above.
for i := uint32(0); i < s.stemCount; i++ {
src := s.getStem(i)
dst := ns.getStem(i)
for j, v := range src.values {
if v == nil {
continue
}
cp := make([]byte, len(v))
copy(cp, v)
dst.values[j] = cp
}
}
ns.hashedChunks = make([]*[storeChunkSize]HashedNode, len(s.hashedChunks))
for i, chunk := range s.hashedChunks {
cp := *chunk
ns.hashedChunks[i] = &cp
}
if len(s.freeHashed) > 0 {
ns.freeHashed = make([]uint32, len(s.freeHashed))
copy(ns.freeHashed, s.freeHashed)
}
return ns
}